Thoughts, opinions, and the odd lesson learned.
What we've picked up building apps, a few honest opinions, and the occasional peek behind the curtain at studio life. Pull up a chair.
The hidden cost of poorly engineered apps
Bugs, lag, and crashes shouldn't be the cost of doing business. Here's why bad software keeps happening, and how we build to a higher standard from day one.
Introducing OtterlyGood: a mobile-first development studio
Today we're officially launching OtterlyGood, a Flutter-first mobile app studio based in Manchester. Here's why we started it, and what we think it takes to build software people actually enjoy using.
What does it actually cost to build an app?
Nobody loves the "it depends" answer. So here is the honest breakdown of where an app budget goes, what pushes the number up, and how to spend it well.
How long does it actually take to build an app?
The honest, non-salesy answer to the question every founder asks first, plus the things that actually move the needle on your timeline.
Design isn't decoration
Design is not the coat of paint you add at the end. It is the thinking that decides whether your app makes sense at all. Here is how we use it.